using System.Collections; using System.Collections.Generic; using UnityEngine; using WebTools.Currencies.Behaviours; using DataTools; namespace ANTM.EnviromentSystem { public class ButtonBuilding : MonoBehaviour { [Header("DATAUSER")] [SerializeField] private DataUser dataUser; public int levelRequired; public Sprite unlocked; public Sprite locked; void OnEnable () { GetComponent().enabled = dataUser.UserData.CurrencyData.Experience >= levelRequired; GetComponent().sprite = dataUser.UserData.CurrencyData.Experience >= levelRequired ? unlocked : locked; } } }