/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Example { using System.Collections; using UnityEngine; internal class GraphRequest : MenuBase { private string apiQuery = string.Empty; private Texture2D profilePic; protected override void GetGui() { bool enabled = GUI.enabled; GUI.enabled = enabled && FB.IsLoggedIn; if (this.Button("Basic Request - Me")) { FB.API("/me", HttpMethod.GET, this.HandleResult); } if (this.Button("Retrieve Profile Photo")) { FB.API("/me/picture", HttpMethod.GET, this.ProfilePhotoCallback); } if (this.Button("Take and Upload screenshot")) { this.StartCoroutine(this.TakeScreenshot()); } this.LabelAndTextField("Request", ref this.apiQuery); if (this.Button("Custom Request")) { FB.API(this.apiQuery, HttpMethod.GET, this.HandleResult); } if (this.profilePic != null) { GUILayout.Box(this.profilePic); } GUI.enabled = enabled; } private void ProfilePhotoCallback(IGraphResult result) { if (string.IsNullOrEmpty(result.Error) && result.Texture != null) { this.profilePic = result.Texture; } this.HandleResult(result); } private IEnumerator TakeScreenshot() { yield return new WaitForEndOfFrame(); var width = Screen.width; var height = Screen.height; var tex = new Texture2D(width, height, TextureFormat.RGB24, false); // Read screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); byte[] screenshot = tex.EncodeToPNG(); var wwwForm = new WWWForm(); wwwForm.AddBinaryData("image", screenshot, "InteractiveConsole.png"); wwwForm.AddField("message", "herp derp. I did a thing! Did I do this right?"); FB.API("me/photos", HttpMethod.POST, this.HandleResult, wwwForm); } } }