//
// Copyright (C) 2015 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS))
using System;
using GooglePlayGames.BasicApi;
using GooglePlayGames.Native.PInvoke;
namespace GooglePlayGames
{
///
/// Interface defining platform specific functionality.
///
internal interface IClientImpl
{
PlatformConfiguration CreatePlatformConfiguration (PlayGamesClientConfiguration clientConfig);
TokenClient CreateTokenClient (bool reset);
void GetPlayerStats(IntPtr apiClientPtr, Action callback);
///
/// Sets the gravity for popups (Android only).
///
/// This can only be called after authentication. It affects
/// popups for achievements and other game services elements.
/// Gravity for the popup.
void SetGravityForPopups(IntPtr apiClient, Gravity gravity);
}
}
#endif