// // Copyright (C) 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS)) using System; using GooglePlayGames.BasicApi; using GooglePlayGames.Native.PInvoke; namespace GooglePlayGames { /// /// Interface defining platform specific functionality. /// internal interface IClientImpl { PlatformConfiguration CreatePlatformConfiguration (PlayGamesClientConfiguration clientConfig); TokenClient CreateTokenClient (bool reset); void GetPlayerStats(IntPtr apiClientPtr, Action callback); /// /// Sets the gravity for popups (Android only). /// /// This can only be called after authentication. It affects /// popups for achievements and other game services elements. /// Gravity for the popup. void SetGravityForPopups(IntPtr apiClient, Gravity gravity); } } #endif