using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using Newtonsoft.Json; using Newtonsoft; using Newtonsoft.Json.Converters; [Serializable] public class Sender : DataObject { [JsonProperty] [SerializeField] public string SenderName; [JsonProperty] [SerializeField] public string SenderUserName; [JsonProperty] [SerializeField] public string Avatar; public Sender(string senderNameID, string senderName, string senderUserName, string avatar) { id = senderNameID; SenderName = senderName; SenderUserName = senderUserName; Avatar = avatar; } }