using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EditorDataGame { [CreateAssetMenu(fileName = "Datas", menuName = "EditorDatas/Data", order = 0)] public class GetGameDatas : ScriptableObject { [Header("LOCATIONS")] public List locations; [Header("ACTIONS")] public List idActions; public List tagActions; [Header("NPC ID")] public List npcIds; } }