using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Newtonsoft.Json; namespace WebTools.Times.Data { [Serializable] public class TimeData { [SerializeField] [JsonProperty] private long timeStamp; [SerializeField] [JsonProperty] private long quitTimeStamp; [SerializeField] [JsonProperty] private long rewardTimeStamp; [JsonIgnore] public long QuitTime { get { return quitTimeStamp; } set { quitTimeStamp = value; } } [JsonIgnore] public long TimeStamp { get { return timeStamp; } set { timeStamp = value; } } [JsonIgnore] public long RewardTimeStamp { get { return rewardTimeStamp; } set { rewardTimeStamp = value; } } } }