// // Copyright (C) 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS)) namespace GooglePlayGames { /// /// This file is automatically generated DO NOT EDIT! /// /// These are the constants defined in the Play Games Console for Game Services /// Resources. /// /// /// File containing information about the game. This is automatically updated by running the /// platform-appropriate setup commands in the Unity editor (which does a simple search / replace /// on the IDs in the form "__ID__"). We can check whether any particular field has been updated /// by checking whether it still retains its initial value - we prevent the constants from being /// replaced in the aforementioned search/replace by stripping off the leading and trailing "__". /// public static class GameInfo { private const string UnescapedApplicationId = "APP_ID"; private const string UnescapedIosClientId = "IOS_CLIENTID"; private const string UnescapedWebClientId = "WEB_CLIENTID"; private const string UnescapedNearbyServiceId = "NEARBY_SERVICE_ID"; public const string ApplicationId = "__APP_ID__"; // Filled in automatically public const string IosClientId = "__IOS_CLIENTID__"; // Filled in automatically public const string WebClientId = "__WEB_CLIENTID__"; // Filled in automatically public const string NearbyConnectionServiceId = "__NEARBY_SERVICE_ID__"; public static bool ApplicationIdInitialized() { return !string.IsNullOrEmpty(ApplicationId) && !ApplicationId.Equals(ToEscapedToken(UnescapedApplicationId)); } public static bool IosClientIdInitialized() { return !string.IsNullOrEmpty(IosClientId) && !IosClientId.Equals(ToEscapedToken(UnescapedIosClientId)); } public static bool WebClientIdInitialized() { return !string.IsNullOrEmpty(WebClientId) && !WebClientId.Equals(ToEscapedToken(UnescapedWebClientId)); } public static bool NearbyConnectionsInitialized() { return !string.IsNullOrEmpty(NearbyConnectionServiceId) && !NearbyConnectionServiceId.Equals(ToEscapedToken(UnescapedNearbyServiceId)); } /// /// Returns an escaped token (i.e. one flanked with "__") for the passed token /// /// The escaped token. /// The Token private static string ToEscapedToken(string token) { return string.Format("__{0}__", token); } } } #endif