#if UNITY_PURCHASING using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; namespace UnityEngine.Purchasing { public static class IAPConfigurationHelper { /// Populate a ConfigurationBuilder with products from a ProductCatalog public static void PopulateConfigurationBuilder(ref ConfigurationBuilder builder, ProductCatalog catalog) { foreach (var product in catalog.allProducts) { IDs ids = null; if (product.allStoreIDs.Count > 0) { ids = new IDs(); foreach (var storeID in product.allStoreIDs) { ids.Add(storeID.id, storeID.store); } } #if UNITY_2017_2_OR_NEWER var payoutDefinitions = new List(); foreach (var payout in product.Payouts) { payoutDefinitions.Add(new PayoutDefinition(payout.typeString, payout.subtype, payout.quantity, payout.data)); } builder.AddProduct(product.id, product.type, ids, payoutDefinitions.ToArray()); #else builder.AddProduct(product.id, product.type, ids); #endif } } } } #endif