using System.Collections; using System.Collections.Generic; using UnityEngine; using WebTools.SoundSystem.Datas; public class ObjectClip : MonoBehaviour { public AudioClip ObjectAudio; public SoundTypes.TypeAudio typeAudio; public bool active = false; private void Start() { if(!active) { if (ObjectAudio != null) { switch (typeAudio) { case SoundTypes.TypeAudio.FX: SoundManager.Instance.FXAudioPlay(ObjectAudio); active = true; break; case SoundTypes.TypeAudio.Ambient: SoundManager.Instance.AmbientAudioPlay(ObjectAudio); break; case SoundTypes.TypeAudio.UI: SoundManager.Instance.UIAudioPlay(ObjectAudio); break; case SoundTypes.TypeAudio.Music: SoundManager.Instance.MusicAudioPlay(ObjectAudio); break; } } } } }