using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.IO; [CanEditMultipleObjects] [CustomEditor(typeof(CharacterManager))] public class CharacterManagerEditor : Editor { public override void OnInspectorGUI() { CharacterManager myMenusController = target as CharacterManager; base.OnInspectorGUI(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Tools:", EditorStyles.boldLabel); if (GUILayout.Button("Update All Characters)")) { Undo.RecordObject(myMenusController, "Update All Menus"); myMenusController.NPCs = GettAllMenus(); } } string[] GettAllMenus() { string[] allNames = Directory.GetFiles("Assets/Resources/NPCs", "*.prefab"); for (int i = 0; i < allNames.Length; i++) { allNames[i] = Path.GetFileName(allNames[i]); allNames[i] = allNames[i].Remove(allNames[i].Length - 7); } return allNames; } }