#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(GigActionDataFiller))] public class GigActionDataFillerEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if(GUILayout.Button("DO STUFF")) { GigActionDataFiller t = target as GigActionDataFiller; t.CopyFormTextToData(); } } } #endif