// // Copyright (C) 2014 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #if UNITY_ANDROID namespace GooglePlayGames.Editor { using System.Collections.Generic; using System.IO; using UnityEditor.Callbacks; using UnityEditor; using UnityEngine; public static class GPGSPostBuild { [PostProcessBuild (99999)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { #if UNITY_5_3_OR_NEWER if (target != BuildTarget.iOS) { if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.ANDROIDSETUPDONEKEY, false)) { EditorUtility.DisplayDialog("Google Play Games not configured!", "Warning!! Google Play Games was not configured, Game Services will not work correctly.", "OK"); } return; } #endif } } } #endif