// // Copyright (C) 2014 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // Keep the strings all the time even if on an unsupported configuration. namespace GooglePlayGames.Editor { public class GPGSStrings { public const string Error = "Error"; public const string Ok = "OK"; public const string Cancel = "Cancel"; public const string Yes = "Yes"; public const string No = "No"; public const string Success = "Success"; public const string Warning = "Warning"; public class PostInstall { public const string Title = "Google Play Games Plugin for Unity"; public const string Text = "The Google Play Games Plugin for Unity version $VERSION " + "is now ready to use. If this is a new installation or of you have " + "just upgraded from a previous version, please click the 'Google Play Games' " + "menu and select 'Android Setup' to set up your project."; } public class Setup { public const string AppIdTitle = "Google Play Games Application ID"; public const string AppId = "Application ID"; public const string AppIdBlurb = "Enter your application ID below. This is the numeric\n" + "identifier provided by the Developer Console (for example, 123456789012)."; public const string AppIdError = "The App Id does not appear to be valid. " + "It must consist solely of digits, usually 10 or more."; public const string WebClientIdTitle = "Web App Client ID (Optional)"; public const string ClientId = "Client ID"; public const string ClientIdError = "The Client ID does not appear to be valid. " + "It should end in .apps.googleusercontent.com."; public const string AppIdMismatch = "Web app client ID not associated with this game!"; public const string NearbyServiceId = "Nearby Connection Service ID"; public const string NearbyServiceBlurb = "Enter the service id that identifies the " + "nearby connections service scope"; public const string SetupButton = "Setup"; } public class NearbyConnections { public const string Title = "Google Play Games - Nearby Connections Setup"; public const string Blurb = "To configure Nearby Connections in this project,\n" + "please enter the information below and click on the Setup button."; public const string SetupComplete = "Nearby connections configured successfully."; } public class AndroidSetup { public const string Title = "Google Play Games - Android Configuration"; public const string Blurb = "To configure Google Play Games in this project,\n" + "go to the Play Game console, then enter the information below and click on the Setup button."; public const string WebClientIdBlurb = "The web app client ID is needed to access the user's ID token and " + "call other APIs onbehalf of the user." + " It is not required for Game Services. Enter your oauth2 client ID below.\nTo obtain this " + "ID, generate a web linked app in Developer Console. Example:\n" + "123456789012-abcdefghijklm.apps.googleusercontent.com"; public const string PkgName = "Package name"; public const string PkgNameBlurb = "Enter your application's package name below.\n" + "(for example, com.example.lorem.ipsum)."; public const string PackageNameError = "The package name does not appear to be valid. " + "Enter a valid Android package name (for example, com.example.lorem.ipsum)."; public const string SdkNotFound = "Android SDK Not found"; public const string SdkNotFoundBlurb = "The Android SDK path was not found. " + "Please configure it in the Unity preferences window (under External Tools)."; public const string LibProjNotFound = "Google Play Services Library Project Not Found"; public const string LibProjNotFoundBlurb = "Google Play Services library project " + "could not be found your SDK installation. Make sure it is installed (open " + "the SDK manager and go to Extras, and select Google Play Services)."; public const string SupportJarNotFound = "Android Support Library v4 Not Found"; public const string SupportJarNotFoundBlurb = "Android Support Library v4 " + "could not be found your SDK installation. Make sure it is installed (open " + "the SDK manager and go to Extras, and select 'Android Support Library')."; public const string LibProjVerNotFound = "The version of your copy of the Google Play " + "Services Library Project could not be determined. Please make sure it is " + "at least version {0}. Continue?"; public const string LibProjVerTooOld = "Your copy of the Google Play " + "Services Library Project is out of date. Please launch the Android SDK manager " + "and upgrade your Google Play Services bundle to the latest version (your version: " + "{0}; required version: {1}). Proceeding may cause problems. Proceed anyway?"; public const string SetupComplete = "Google Play Games configured successfully."; } public class ExternalLinks { public const string GettingStartedGuideURL = "https://github.com/playgameservices/play-games-plugin-for-unity"; public const string PlayGamesServicesApiURL = "https://developers.google.com/games/services"; public const string GooglePlayGamesAndroidSdkTitle = "Google Play Games Android SDK Download"; public const string GooglePlayGamesAndroidSdkBlurb = "The Google Play Games SDK for " + "Android must be downloaded via the Android SDK Manager. Do you wish to " + "start the SDK manager now?"; public const string GooglePlayGamesAndroidSdkInstructions = "The Android SDK manager " + "will be launched. Install or upgrade the 'Google Play Services' package, " + "which can be found under the 'Extras' " + "category."; public const string GooglePlayGamesAndroidSdkManagerFailed = "Failed to find the " + "Android SDK manager executable. Make sure the Android SDK is properly installed " + "and that its path is correctly configured in the Unity preferences window " + "(under External Tools)."; } public const string AboutTitle = "Google Play Games Plugin for Unity"; public const string AboutText = "Copyright (C) 2014 Google Inc.\n\nThis is an open-source " + "plugin that allows cross-platform integration with Google Play games services. " + "For more information, visit the official site on Github:\n\n" + "https://github.com/playgameservices/play-games-plugin-for-unity\n\nPlugin version: "; public const string LicenseTitle = "Google Play Games Plugin for Unity"; public const string LicenseText = "Copyright (C) 2014 Google Inc. All Rights Reserved.\n\n" + "Licensed under the Apache License, Version 2.0 (the \"License\"); " + "you may not use this file except in compliance with the License. " + "You may obtain a copy of the License at\n\n" + " http://www.apache.org/licenses/LICENSE-2.0\n\n" + "Unless required by applicable law or agreed to in writing, software " + "distributed under the License is distributed on an \"AS IS\" BASIS, " + "WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. " + "See the License for the specific language governing permissions and " + "limitations under the License."; } }