using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraLocations : Singleton { public CameraLocation[] Locations; public CameraLocation GetLocation() { foreach (var item in Locations) { if (item.ID == LocationManager.Instance.CurrentLocationID) return item; } return new CameraLocation(); } } [Serializable] public struct CameraLocation { public string ID; public float zoom; public Vector3 position; }