using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //using WebTools.Currencies.Datas; using Newtonsoft.Json; [Serializable] public class Quest : DataObject { [JsonProperty] [SerializeField] public Task[] tasks; [JsonProperty] [SerializeField] public Currency reward; [JsonProperty] [SerializeField] public string Description; public Quest(string id, Task[] tasks, Currency reward,string Description) { this.id = id; this.tasks = tasks; this.reward = reward; this.Description = Description; } } //[Serializable] //public class Missions : List //{ //} //[Serializable] //public class Mission //{ // [JsonProperty] // [SerializeField] // public string title; // [JsonProperty] // [SerializeField] // public Task[] tasks; // [JsonProperty] // [SerializeField] // public string tweetID; // [JsonProperty] // [SerializeField] // public string CallID; // public Mission(string title, string tweetID, string callID) // { // this.title = title; // this.tweetID = tweetID; // this.CallID = callID; // } //} //[Serializable] //public class Tasks : List //{ //}