using System.Collections; using System.Collections.Generic; using UnityEngine; public class TweetAvatar : MonoBehaviour { public Camera avatarCamera; // Use this for initialization void Start () { //SaveAvatar(); } public void SaveAvatar() { if (avatarCamera != null) { avatarCamera.gameObject.SetActive(true); avatarCamera.Render(); avatarCamera.gameObject.SetActive(false); } } }