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- // <copyright file="GameInfo.cs" company="Google Inc.">
- // Copyright (C) 2015 Google Inc. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS))
- namespace GooglePlayGames {
- ///
- /// This file is automatically generated DO NOT EDIT!
- ///
- /// These are the constants defined in the Play Games Console for Game Services
- /// Resources.
- ///
- /// <summary>
- /// File containing information about the game. This is automatically updated by running the
- /// platform-appropriate setup commands in the Unity editor (which does a simple search / replace
- /// on the IDs in the form "__ID__"). We can check whether any particular field has been updated
- /// by checking whether it still retains its initial value - we prevent the constants from being
- /// replaced in the aforementioned search/replace by stripping off the leading and trailing "__".
- /// </summary>
- public static class GameInfo {
- private const string UnescapedApplicationId = "APP_ID";
- private const string UnescapedIosClientId = "IOS_CLIENTID";
- private const string UnescapedWebClientId = "WEB_CLIENTID";
- private const string UnescapedNearbyServiceId = "NEARBY_SERVICE_ID";
- public const string ApplicationId = "__APP_ID__"; // Filled in automatically
- public const string IosClientId = "__IOS_CLIENTID__"; // Filled in automatically
- public const string WebClientId = "__WEB_CLIENTID__"; // Filled in automatically
- public const string NearbyConnectionServiceId = "__NEARBY_SERVICE_ID__";
- public static bool ApplicationIdInitialized() {
- return !string.IsNullOrEmpty(ApplicationId) && !ApplicationId.Equals(ToEscapedToken(UnescapedApplicationId));
- }
- public static bool IosClientIdInitialized() {
- return !string.IsNullOrEmpty(IosClientId) && !IosClientId.Equals(ToEscapedToken(UnescapedIosClientId));
- }
- public static bool WebClientIdInitialized() {
- return !string.IsNullOrEmpty(WebClientId) && !WebClientId.Equals(ToEscapedToken(UnescapedWebClientId));
- }
- public static bool NearbyConnectionsInitialized() {
- return !string.IsNullOrEmpty(NearbyConnectionServiceId) &&
- !NearbyConnectionServiceId.Equals(ToEscapedToken(UnescapedNearbyServiceId));
- }
- /// <summary>
- /// Returns an escaped token (i.e. one flanked with "__") for the passed token
- /// </summary>
- /// <returns>The escaped token.</returns>
- /// <param name="token">The Token</param>
- private static string ToEscapedToken(string token) {
- return string.Format("__{0}__", token);
- }
- }
- }
- #endif
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