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- // <copyright file="IOSTokenClient.cs" company="Google Inc.">
- // Copyright (C) 2015 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if (UNITY_IPHONE && !NO_GPGS)
- namespace GooglePlayGames.IOS {
- using System;
- using System.Linq;
- using GooglePlayGames.BasicApi;
- using GooglePlayGames.Native; // Token retrieval
- using GooglePlayGames.Native.PInvoke;
- using GooglePlayGames.OurUtils;
- using System.Runtime.InteropServices;
- using System.Reflection;
- using System.Collections.Generic;
- using UnityEngine;
- using C = GooglePlayGames.Native.Cwrapper.InternalHooks;
- internal class IOSTokenClient: TokenClient
- {
- [System.Runtime.InteropServices.DllImport("__Internal")]
- private static extern string _GooglePlayGetIdToken();
- [System.Runtime.InteropServices.DllImport("__Internal")]
- private static extern string _GooglePlayGetAccessToken();
- [System.Runtime.InteropServices.DllImport("__Internal")]
- private static extern string _GooglePlayGetUserEmail();
- /// <summary>
- /// Sets the rationale. Not used for ios.
- /// </summary>
- /// <param name="rationale">Rationale.</param>
- public void SetRationale(string rationale)
- {
- // not used for iOS.
- }
- /// <summary>
- /// Gets the user's email.
- /// </summary>
- /// <remarks>The email address returned is selected by the user from the accounts present
- /// on the device. There is no guarantee this uniquely identifies the player.
- /// For unique identification use the id property of the local player.
- /// The user can also choose to not select any email address, meaning it is not
- /// available.</remarks>
- /// <returns>The user email or null if not authenticated or the permission is
- /// not available.</returns>
- public string GetEmail()
- {
- return _GooglePlayGetUserEmail();
- }
- /// <summary>
- /// Gets the user's email with a callback.
- /// </summary>
- /// <remarks>The email address returned is selected by the user from the accounts present
- /// on the device. There is no guarantee this uniquely identifies the player.
- /// For unique identification use the id property of the local player.
- /// The user can also choose to not select any email address, meaning it is not
- /// available.</remarks>
- /// <param name="callback">The callback with a status code of the request,
- /// and string which is the email. It can be null.</param>
- public void GetEmail(Action<CommonStatusCodes, string> callback)
- {
- string email = GetEmail();
- CommonStatusCodes status =
- string.IsNullOrEmpty(email) ? CommonStatusCodes.Error : CommonStatusCodes.Success;
- if (callback != null) {
- callback(status, email);
- }
- }
- /// <summary>Gets the access token currently associated with the Unity activity.</summary>
- /// <returns>The OAuth 2.0 access token.</returns>
- public string GetAccessToken()
- {
- return _GooglePlayGetAccessToken();
- }
- /// <summary>
- /// Gets the OpenID Connect ID token for authentication with a server backend.
- /// </summary>
- /// <param name="idTokenCallback"> A callback to be invoked after token is retrieved. Will be passed null value
- /// on failure. </param>
- /// <param name="serverClientID">Server client ID from console.developers.google.com or the Play Games
- /// services console.</param>
- public void GetIdToken(string serverClientID, Action<string> idTokenCallback)
- {
- var token = _GooglePlayGetIdToken();
- if(String.IsNullOrEmpty(token))
- {
- idTokenCallback(null);
- }
- else
- {
- idTokenCallback(token);
- }
- }
- public string GetAuthCode()
- {
- throw new NotImplementedException();
- }
- public void GetAnotherServerAuthCode(bool reAuthenticateIfNeeded,
- Action<string> callback)
- {
- throw new NotImplementedException();
- }
- public string GetIdToken()
- {
- throw new NotImplementedException();
- }
- public void Signout()
- {
- throw new NotImplementedException();
- }
- public void SetRequestAuthCode(bool flag, bool forceRefresh)
- {
- throw new NotImplementedException();
- }
- public void SetRequestEmail(bool flag)
- {
- throw new NotImplementedException();
- }
- public void SetRequestIdToken(bool flag)
- {
- throw new NotImplementedException();
- }
- public void SetWebClientId(string webClientId)
- {
- throw new NotImplementedException();
- }
- public void SetAccountName(string accountName)
- {
- throw new NotImplementedException();
- }
- public void AddOauthScopes(string[] scopes)
- {
- throw new NotImplementedException();
- }
- public void SetHidePopups(bool flag)
- {
- throw new NotImplementedException();
- }
- public bool NeedsToRun()
- {
- throw new NotImplementedException();
- }
- public void FetchTokens(Action callback)
- {
- throw new NotImplementedException();
- }
- public void FetchTokens(Action<int> callback) {
- throw new NotImplementedException();
- }
- }
- }
- #endif
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