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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace EditorDataGame
- {
- public class EstructData
- {
- [System.Serializable]
- public class ChapterStruct
- {
- public ScrollRect scrollRectChapters;
- public GameObject prefabChapters;
- public Button butAddChapters;
- public Button butDelChapter;
- }
- [System.Serializable]
- public class ActionStruct
- {
- [Header("Find")]
- public GameObject objectAction;
- public ScrollRect scrollRectActions;
- public GameObject prefabActions;
- public Image imageContainerActions;
- [Header("Add")]
- public GameObject objectAdd;
- [Header("Add Or Find Action")]
- public AddOrFindStruct action;
- public GameObject objectModifyAction;
- public Dropdown dropTypeAct;
- public Dropdown dropIdAct;
- public Button butSaveAct;
- public Button butDeleteAct;
- }
- [System.Serializable]
- public class QuestStruct
- {
- public GameObject objectQuest;
- public InputField idQuest;
- public Button butSaveQuest;
- public Button butDelQue;
- public CurrencyStruct inputFieldReward;
- [Header("Add or Find")]
- public Button addOrFindQue;
- public Button butAddQue;
- public Dropdown dropFindQue;
- public Button butFindQue;
- }
- [System.Serializable]
- public class TaskStruct
- {
- public Dropdown dropdownTask;
- public InputField inputFieldTaskDescrition;
- public Dropdown dropdownTaskAction;
- public InputField inputFieldTaskIdAction;
- public Dropdown dropTaskIdAction;
- public InputField inputFieldTaskDuration;
- public Button butAddTask;
- public Button butSaveTask;
- public Button butDelTask;
- }
- [System.Serializable]
- public class ConversationStruct
- {
- public GameObject objectConversation;
- public InputField inputIdConv;
- public Dropdown location;
- public Dropdown convType;
- public Button saveConv;
- public Button butDelConv;
- public Button saveDialog;
- public Button butAddDialog;
- [Header("NPCs")]
- public Dropdown dropNpcs;
- public Dropdown dropIdNpc;
- public Button butDelNpc;
- public Button butSaveNpc;
- public Button butAddNpc;
- [Header("DIALOGS")]
- public GameObject objectDialog;
- public Dropdown dialogs;
- public InputField dialog;
- public InputField animationId;
- public InputField soundId;
- public Dropdown npcId;
- public Button butAddReplay;
- public Button butDelDia;
- [Header("REPLAYS")]
- public GameObject objectReplay;
- public Dropdown replays;
- public InputField replay;
- public InputField nextDialog;
- public Dropdown startAction;
- public InputField actionId;
- public InputField tweetId;
- public CurrencyStruct reward;
- public CurrencyStruct cost;
- public Button butDelReplay;
- [Header("Add or Find Conv")]
- public AddOrFindStruct addOrFind;
- }
- [System.Serializable]
- public class CurrencyStruct
- {
- public InputField inputFieldRewGlam;
- public InputField inputFieldRewExp;
- public InputField inputFieldRewDollars;
- public InputField inputFieldRewMot;
- public InputField inputFieldRewLevel;
- }
- [System.Serializable]
- public class GigStruct
- {
- public GameObject objectGig;
- public InputField textId;
- public InputField inputDuration;
- public Dropdown dropLocation;
- public Dropdown dropConversation;
- public Dropdown dropType;
- public InputField inputStartNeeded;
- public InputField inputDescription;
- public Button butSaveGig;
- public Button butDelGig;
- public Button butModifGig;
- [Header("PANEL - GIGS")]
- public GameObject panelGigs;
- public Text textGigCouns;
- public Text textGig;
- public Button addOrFindGig;
- public Button butAddGig;
- public ScrollRect scrollRectGigs;
- public GameObject prefabGigs;
- [Header("Actions")]
- public Dropdown dropActions;
- public InputField idAction;
- public InputField inputEnergyCost;
- public InputField inputStars;
- public Dropdown dropTag;
- public GameObject objectContAction;
- public Button butAddAct;
- public Button butSaveAct;
- public Button butDelAct;
- [Header("Currencys")]
- public CurrencyStruct currency;
- [Header("Followers")]
- public InputField follow1;
- public InputField follow2;
- public InputField follow3;
- }
- [System.Serializable]
- public class AssitancesStruct
- {
- public GameObject objectAssis;
- public InputField idAssis;
- public Dropdown dropLocation;
- public Button butSaveAssis;
- public Button butDelAssis;
- [Header("Add or Find")]
- public Button addOrFindAssis;
- public Button butAddAssis;
- public Dropdown dropFindAssis;
- public Button butFindAssis;
- [Header("Instructions")]
- public Dropdown dropInstructions;
- public Dropdown dropConversation;
- public Dropdown dropActions;
- public InputField idAction;
- public InputField inputEnergyCost;
- public InputField inputStars;
- public Dropdown dropTag;
- public GameObject objectContInst;
- public GameObject objectContAct;
- public Button butAddInst;
- public Button butSaveInst;
- public Button butDelInst;
- public Button butAddAct;
- public Button butSaveAct;
- public Button butDelAct;
- public CurrencyStruct currency;
- }
- [System.Serializable]
- public class AddOrFindStruct
- {
- public Button butAddOrFind;
- public GameObject objectActive;
- public Button butAdd;
- public Dropdown dropAdd;
- public Button butFind;
- public Dropdown dropFind;
- public Toggle toggle;
- }
- [System.Serializable]
- public class LookBookStruct
- {
- public Button butFindLookB;
- public Dropdown dropLookB;
- public GameObject objectFind;
- public Text titleFind;
- public Dropdown dropFind;
- public Button butFind;
- public Button butAdd;
- public GameObject objectModify;
- public Text titleModify;
- public InputField inputId;
- public CurrencyStruct currencies;
- public Button butSave;
- public Button butDel;
- }
- public enum LookBookCategorys {Backgrounds, Poses, Stickers, Npcs, Walks }
- [System.Serializable]
- public class TweetStruct
- {
- public GameObject objectTweet;
- public InputField inputId;
- public Dropdown dropSenderId;
- public InputField inputNum;
- public InputField inputTweet;
- public InputField inputType;
- public InputField inputTypeIndex;
- public InputField inputhashTag;
- public Button butSave;
- public Button butDel;
- public AddOrFindStruct addOrFind;
- }
- }
- }
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