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- using UnityEngine;
- using System.Collections;
- public class ReporterMessageReceiver : MonoBehaviour
- {
- Reporter reporter;
- void Start()
- {
- reporter = gameObject.GetComponent<Reporter>();
- }
- void OnPreStart()
- {
- //To Do : this method is called before initializing reporter,
- //we can for example check the resultion of our device ,then change the size of reporter
- if (reporter == null)
- reporter = gameObject.GetComponent<Reporter>();
- if (Screen.width < 1000)
- reporter.size = new Vector2(32, 32);
- else
- reporter.size = new Vector2(48, 48);
- reporter.UserData = "Put user date here like his account to know which user is playing on this device";
- }
- void OnHideReporter()
- {
- //TO DO : resume your game
- }
- void OnShowReporter()
- {
- //TO DO : pause your game and disable its GUI
- }
- void OnLog(Reporter.Log log)
- {
- //TO DO : put you custom code
- }
- }
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