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- #if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 || UNITY_CHANGE4
- #warning UNITY_CHANGE has been set manually
- #elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
- #define UNITY_CHANGE1
- #elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
- #define UNITY_CHANGE2
- #else
- #define UNITY_CHANGE3
- #endif
- #if UNITY_2018_3
- #define UNITY_CHANGE4
- #endif
- //use UNITY_CHANGE1 for unity older than "unity 5"
- //use UNITY_CHANGE2 for unity 5.0 -> 5.3
- //use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system)
- //use UNITY_CHANGE4 for unity 2018.3 (Networking system)
- using UnityEngine;
- using System.Collections;
- using System.Threading;
- #if UNITY_CHANGE3
- using UnityEngine.SceneManagement;
- #endif
- #if UNITY_CHANGE4
- using UnityEngine.Networking;
- #endif
- //this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors
- //so you can check the functionality of in game logs
- //just drop this scrip to any empty game object on first scene your game start at
- public class TestReporter : MonoBehaviour
- {
- public int logTestCount = 100;
- public int threadLogTestCount = 100;
- public bool logEverySecond = true;
- int currentLogTestCount;
- Reporter reporter;
- GUIStyle style;
- Rect rect1;
- Rect rect2;
- Rect rect3;
- Rect rect4;
- Rect rect5;
- Rect rect6;
- Thread thread;
- void Start()
- {
- Application.runInBackground = true;
- reporter = FindObjectOfType(typeof(Reporter)) as Reporter;
- Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
- "sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
- "asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf");
- style = new GUIStyle();
- style.alignment = TextAnchor.MiddleCenter;
- style.normal.textColor = Color.white;
- style.wordWrap = true;
- for (int i = 0; i < 10; i++) {
- Debug.Log("Test Collapsed log");
- Debug.LogWarning("Test Collapsed Warning");
- Debug.LogError("Test Collapsed Error");
- }
- for (int i = 0; i < 10; i++) {
- Debug.Log("Test Collapsed log");
- Debug.LogWarning("Test Collapsed Warning");
- Debug.LogError("Test Collapsed Error");
- }
- rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50);
- rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100);
- rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50);
- rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50);
- rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50);
- rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50);
- thread = new Thread(new ThreadStart(threadLogTest));
- thread.Start();
- }
- void OnDestroy()
- {
- thread.Abort();
- }
- void threadLogTest()
- {
- for (int i = 0; i < threadLogTestCount; i++) {
- Debug.Log("Test Log from Thread");
- Debug.LogWarning("Test Warning from Thread");
- Debug.LogError("Test Error from Thread");
- }
- }
- float elapsed;
- void Update()
- {
- int drawn = 0;
- while (currentLogTestCount < logTestCount && drawn < 10) {
- Debug.Log("Test Log " + currentLogTestCount);
- Debug.LogError("Test LogError " + currentLogTestCount);
- Debug.LogWarning("Test LogWarning " + currentLogTestCount);
- drawn++;
- currentLogTestCount++;
- }
- elapsed += Time.deltaTime;
- if (elapsed >= 1) {
- elapsed = 0;
- Debug.Log("One Second Passed");
- }
- }
- void OnGUI()
- {
- if (reporter && !reporter.show) {
- GUI.Label(rect1, "Draw circle on screen to show logs", style);
- GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style);
- if (GUI.Button(rect3, "Load ReporterScene")) {
- #if UNITY_CHANGE3
- SceneManager.LoadScene("ReporterScene");
- #else
- Application.LoadLevel("ReporterScene");
- #endif
- }
- if (GUI.Button(rect4, "Load test1")) {
- #if UNITY_CHANGE3
- SceneManager.LoadScene("test1");
- #else
- Application.LoadLevel("test1");
- #endif
- }
- if (GUI.Button(rect5, "Load test2")) {
- #if UNITY_CHANGE3
- SceneManager.LoadScene("test2");
- #else
- Application.LoadLevel("test2");
- #endif
- }
- GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style);
- }
- }
- }
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