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- /**
- * Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
- *
- * You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
- * copy, modify, and distribute this software in source code or binary form for use
- * in connection with the web services and APIs provided by Facebook.
- *
- * As with any software that integrates with the Facebook platform, your use of
- * this software is subject to the Facebook Developer Principles and Policies
- * [http://developers.facebook.com/policy/]. This copyright notice shall be
- * included in all copies or substantial portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- namespace Facebook.Unity.Example
- {
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- internal class DialogShare : MenuBase
- {
- // Custom Share Link
- private string shareLink = "https://developers.facebook.com/";
- private string shareTitle = "Link Title";
- private string shareDescription = "Link Description";
- private string shareImage = "http://i.imgur.com/j4M7vCO.jpg";
- // Custom Feed Share
- private string feedTo = string.Empty;
- private string feedLink = "https://developers.facebook.com/";
- private string feedTitle = "Test Title";
- private string feedCaption = "Test Caption";
- private string feedDescription = "Test Description";
- private string feedImage = "http://i.imgur.com/zkYlB.jpg";
- private string feedMediaSource = string.Empty;
- protected override bool ShowDialogModeSelector()
- {
- #if !UNITY_EDITOR && (UNITY_IOS || UNITY_ANDROID)
- return true;
- #else
- return false;
- #endif
- }
- protected override void GetGui()
- {
- bool enabled = GUI.enabled;
- if (this.Button("Share - Link"))
- {
- FB.ShareLink(new Uri("https://developers.facebook.com/"), callback: this.HandleResult);
- }
- // Note: Web dialog doesn't support photo urls.
- if (this.Button("Share - Link Photo"))
- {
- FB.ShareLink(
- new Uri("https://developers.facebook.com/"),
- "Link Share",
- "Look I'm sharing a link",
- new Uri("http://i.imgur.com/j4M7vCO.jpg"),
- callback: this.HandleResult);
- }
- this.LabelAndTextField("Link", ref this.shareLink);
- this.LabelAndTextField("Title", ref this.shareTitle);
- this.LabelAndTextField("Description", ref this.shareDescription);
- this.LabelAndTextField("Image", ref this.shareImage);
- if (this.Button("Share - Custom"))
- {
- FB.ShareLink(
- new Uri(this.shareLink),
- this.shareTitle,
- this.shareDescription,
- new Uri(this.shareImage),
- this.HandleResult);
- }
- GUI.enabled = enabled && (!Constants.IsEditor || (Constants.IsEditor && FB.IsLoggedIn));
- if (this.Button("Feed Share - No To"))
- {
- FB.FeedShare(
- string.Empty,
- new Uri("https://developers.facebook.com/"),
- "Test Title",
- "Test caption",
- "Test Description",
- new Uri("http://i.imgur.com/zkYlB.jpg"),
- string.Empty,
- this.HandleResult);
- }
- this.LabelAndTextField("To", ref this.feedTo);
- this.LabelAndTextField("Link", ref this.feedLink);
- this.LabelAndTextField("Title", ref this.feedTitle);
- this.LabelAndTextField("Caption", ref this.feedCaption);
- this.LabelAndTextField("Description", ref this.feedDescription);
- this.LabelAndTextField("Image", ref this.feedImage);
- this.LabelAndTextField("Media Source", ref this.feedMediaSource);
- if (this.Button("Feed Share - Custom"))
- {
- FB.FeedShare(
- this.feedTo,
- string.IsNullOrEmpty(this.feedLink) ? null : new Uri(this.feedLink),
- this.feedTitle,
- this.feedCaption,
- this.feedDescription,
- string.IsNullOrEmpty(this.feedImage) ? null : new Uri(this.feedImage),
- this.feedMediaSource,
- this.HandleResult);
- }
- GUI.enabled = enabled;
- }
- }
- }
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