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- // <copyright file="PlayGamesHelperObject.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS))
- namespace GooglePlayGames.OurUtils
- {
- using UnityEngine;
- using System;
- public static class PlatformUtils
- {
- /// <summary>
- /// Check if the Google Play Games platform is supported at runtime.
- /// </summary>
- /// <value>If the platform is supported.</value>
- public static bool Supported
- {
- get
- {
- #if UNITY_EDITOR
- return false;
- #elif UNITY_IOS
- return true;
- #else
- var up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
- var ca = up.GetStatic<AndroidJavaObject>("currentActivity");
- var packageManager = ca.Call<AndroidJavaObject>("getPackageManager");
- AndroidJavaObject launchIntent = null;
- //if the app is installed, no errors. Else, doesn't get past next line
- try
- {
- launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", "com.google.android.play.games");
- }
- catch (Exception)
- {
- return false;
- }
- return launchIntent != null;
- #endif
- }
- }
- }
- }
- #endif
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