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- // <copyright file="PlayGamesClientFactory.cs" company="Google Inc.">
- // Copyright (C) 2014 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS))
- namespace GooglePlayGames
- {
- using UnityEngine;
- using GooglePlayGames.BasicApi;
- using GooglePlayGames.OurUtils;
- internal class PlayGamesClientFactory
- {
- internal static IPlayGamesClient GetPlatformPlayGamesClient(
- PlayGamesClientConfiguration config)
- {
- if (Application.isEditor)
- {
- GooglePlayGames.OurUtils.Logger.d("Creating IPlayGamesClient in editor, using DummyClient.");
- return new GooglePlayGames.BasicApi.DummyClient();
- }
- #if UNITY_ANDROID
- GooglePlayGames.OurUtils.Logger.d("Creating Android IPlayGamesClient Client");
- return new GooglePlayGames.Native.NativeClient(config,
- new GooglePlayGames.Android.AndroidClient());
- #elif (UNITY_IPHONE && !NO_GPGS)
- GooglePlayGames.OurUtils.Logger.d("Creating IOS IPlayGamesClient");
- return new GooglePlayGames.Native.NativeClient(config,
- new GooglePlayGames.IOS.IOSClient());
- #else
- GooglePlayGames.OurUtils.Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient");
- return new GooglePlayGames.BasicApi.DummyClient();
- #endif
- }
- }
- }
- #endif
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