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- // <copyright file="TokenClient.cs" company="Google Inc.">
- // Copyright (C) 2015 Google Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // </copyright>
- #if (UNITY_ANDROID || (UNITY_IPHONE && !NO_GPGS))
- namespace GooglePlayGames
- {
- using System;
- internal interface TokenClient
- {
- /// <summary>
- /// Gets the user's email.
- /// </summary>
- /// <remarks>The email address returned is selected by the user from the accounts present
- /// on the device. There is no guarantee this uniquely identifies the player.
- /// For unique identification use the id property of the local player.
- /// The user can also choose to not select any email address, meaning it is not
- /// available.</remarks>
- /// <returns>The user email or null if not authenticated or the permission is
- /// not available.</returns>
- string GetEmail();
- string GetAuthCode();
- string GetIdToken();
- /// <summary>
- /// Gets another server auth code.
- /// </summary>
- /// <remarks>This method should be called after authenticating, and exchanging
- /// the initial server auth code for a token. This is implemented by signing in
- /// silently, which if successful returns almost immediately and with a new
- /// server auth code.
- /// </remarks>
- /// <param name="reAuthenticateIfNeeded">Calls Authenticate if needed when
- /// retrieving another auth code. </param>
- /// <param name="callback">Callback.</param>
- void GetAnotherServerAuthCode(bool reAuthenticateIfNeeded,
- Action<string> callback);
- void Signout();
- void SetRequestAuthCode(bool flag, bool forceRefresh);
- void SetRequestEmail(bool flag);
- void SetRequestIdToken(bool flag);
- void SetWebClientId(string webClientId);
- void SetAccountName(string accountName);
- void AddOauthScopes(string[] scopes);
- void SetHidePopups(bool flag);
- bool NeedsToRun();
- void FetchTokens(Action<int> callback);
- }
- }
- #endif
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