public partial class GameConstants { //These are the width and height used when designing the game //They are not pixels as such, but on iPad1/2 they map to pixels public static int GAME_WIDTH; public static int GAME_HEIGHT; public static string BANNER_ADS = "https://game.gamatic.com/iCTS/BannerAD/config2.json"; public static string VIDEO_ADS = "https://game.gamatic.com/iCTS/Video/config.json"; //TODO Change these on release to the appropriate facebook page public const string LIKE_PAGE_ID = "112791158753556"; public const string PAGE_TO_LIKE = "https://www.facebook.com/kunmedkondom"; public const string PLAY_GAME_URL = "https://apps.facebook.com/rubitgame"; public const string FACEBOOK_POST_IMAGE = "https://game.gamatic.com/RubIt/facebookShareWonChallenge.png"; public const string SECRET_KEY = "dr3@mtH3at3r"; public const string SUPPORT_EMAIL_FOR_IOS_CRASH_LOG = "nattard@av.com.mt"; public const string SERVER_BASE_URL = "http://game.gamatic.com/iCTS/"; public const string APP_STORE_URL = ""; public const string GAME_NAME = "Durex Smokkaleikurinn"; #if ADMIN_BUILD || UNITY_EDITOR public const string ADMIN_USERNAME_PASS = "eIwCkT_A-.s[P94:.DF+HJ8TE"; #endif private const float DEBUG_BUTTON_WIDTH = 200f; private const float DEBUG_BUTTON_HEIGHT = 20f; public const float MUSIC_VOLUME = 0.6f; //Danjeli's suggestion public const int MAX_WAVES_PER_LEVEL = 2; }