using System; using UnityEngine; using System.Collections; public class SwitcherGameProduction : MonoBehaviour { public Transform TransformNoneLifja; public Transform TransformDurexLifja; void Start () { switch (MenuManager._instance.CurStateGameState) { case MenuManager.StateGameProduction.DurexLifja: TransformNoneLifja.gameObject.SetActive(false); TransformDurexLifja.gameObject.SetActive(true); break; case MenuManager.StateGameProduction.None: TransformNoneLifja.gameObject.SetActive(true); TransformDurexLifja.gameObject.SetActive(false); break; } } }