using UnityEngine;
using System.Collections;
///
/// Scenery prop which will be flush on the bottom edge of the screen on all devices
///
public class SceneryPropFromBottomScreenEdge : SceneryProp
{
protected override void OnSpawnMsg()
{
base.OnSpawnMsg();
_transform.GetComponent().anchoredPosition = _transform.GetComponent().anchoredPosition + new Vector2(0f, -(float)(GameConstants.GAME_HEIGHT/2));
}
}