using UnityEngine; using System.Collections; public class KeyChainIos : MonoBehaviour { string currentUUID = ""; string saveUUID = ""; void Update () {} void OnGUI () { GUILayoutOption[] ops = new GUILayoutOption[]{}; GUI.skin.label.fontSize = 30; GUI.skin.textArea.fontSize = 30; GUI.skin.button.fontSize = 30; if (GUILayout.Button ("UUID", ops)) { currentUUID = SystemInfo.deviceUniqueIdentifier; Debug.Log ("CurrentUUID: [" + currentUUID + "]"); } GUILayout.TextArea (currentUUID, ops); /*if (GUILayout.Button ("Load UUID", ops)) { saveUUID = KeyChain.BindGetKeyChainUser (); Debug.Log ("LoadUUID: [" + saveUUID + "]"); } GUILayout.TextArea (saveUUID, ops); if (GUILayout.Button ("Save UUID", ops)) { currentUUID = SystemInfo.deviceUniqueIdentifier; KeyChain.BindSetKeyChainUser ("0", currentUUID); Debug.Log ("SaveUUID: [" + currentUUID + "]"); } if (GUILayout.Button ("Delete UUID", ops)) { KeyChain.BindDeleteKeyChainUser (); }*/ } }