using UnityEngine; using System.Collections; using TMPro; public class LivesRequestsCounter : MonoBehaviour { public TextMeshProUGUI notificationCount; void Awake() { MessageCenter.AddReceivedRequestsListener(OnReceivedRequests); FacebookHelper.AddLogoutListener(OnLogout); } void OnDestroy() { MessageCenter.RemoveReceivedRequestsListener(OnReceivedRequests); FacebookHelper.RemoveLogoutListener(OnLogout); } void OnReceivedRequests(ReceivedRequestsArgs requests) { int totalLifeRequests = requests.lifeDemandRequests.Count + requests.lifeRequests.Count; if (totalLifeRequests > 0) { notificationCount.text = totalLifeRequests.ToString(); } else { notificationCount.text = ""; } } void OnLogout() { notificationCount.text = ""; } }