using UnityEngine; using System.Collections; using TMPro; using UnityEngine.UI; /// /// This component is responsible for having paging with a next and prev buttons. /// It enables/disables the buttons according to whether there are more pages to go through /// Each page is a GameObject, which is activated when the user is paging. /// The next/prev buttons need to send a message to this component accordingly (OnNextPageButtonMsg and OnPrevPageButtonMsg). /// For sending such a message the buttons can easily use UIButtonMessage component. /// public class PagingDialog : MonoBehaviour { public GameObject[] pages; public GameObject prevButton, nextButton; private Button prevButtonUI, nextButtonUI; public bool WinCondomPages; public TextMeshProUGUI LabelPages; int _currentPageIndex; void Start() { prevButtonUI = prevButton.GetComponent