using UnityEngine; using System.Collections; using ICTS.Localization; using TMPro; public class CommonInfoDialog : ScreenBase { public TextMeshProUGUI title, text; public void SetTitleAndText(string titleKey, string textKey, object[] textParams = null) { title.text = Localization.instance.Get(titleKey); text.text = Localization.instance.Get(textKey); if (textParams != null) { text.text = string.Format(text.text, textParams); } } }