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- using UnityEngine;
- using System.Collections;
- public static class TextureExtensions
- {
- /// <summary>
- /// Determines whether this instance is bogus, i.e. the texture is the ? texture given by Unity.
- /// Unity does not give any error, so we have to check.
- /// Currently the check is very superficial and checks if the image is an 8x8.
- public static bool IsBogus(this Texture t)
- {
- return (t.width == 8 && t.height == 8);
- }
- }
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