AnalyticsSetup.cs 410 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class AnalyticsSetup : MonoBehaviour
  4. {
  5. /* void Awake()
  6. {
  7. #if UNITY_IPHONE
  8. FlurryAgent.Instance.onStartSession("Q5ZJJ5X5P977V62V5HGT");
  9. #endif
  10. #if UNITY_ANDROID
  11. FlurryAgent.Instance.onStartSession("NTNQQFCVMY3KVM664YF9");
  12. #endif
  13. }
  14. #if UNITY_IPHONE
  15. void Start()
  16. {
  17. FlurryBinding.startSession("Q5ZJJ5X5P977V62V5HGT");
  18. }
  19. #endif*/
  20. }