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- using UnityEngine;
- using System.Collections;
- using TMPro;
- using UnityEngine.UI;
- public class ScoreAvatar : MonoBehaviour
- {
- public TextMeshProUGUI playerName;
- public TextMeshProUGUI rank;
- public TextMeshProUGUI score;
- public RawImage avatar;
- public TextMeshProUGUI background;
- //public ReadTextureCoordinatesFromNGUI sperm;
- public Color myNameColor;
- public Color myInfoColor;
- public Color theirNameColor;
- public Color theirInfoColor;
- public GameObject BackgroundBronze;
- public GameObject BackgroundGold;
- public GameObject BackgroundSilver;
- public GameObject BackgroundDefault;
- public Texture2D anonymousAvatar;
- Score _scoreData;
- void OnDisable()
- {
- //reset the avatar's texture since this is a pooled object
- avatar.texture = anonymousAvatar;
- _scoreData = null;
- }
- public void SetData(Score data)
- {
- _scoreData = data;
- playerName.text = data.user.name+" "+data.user.surname;
- if(data.rank > 0)
- {
- rank.text = "#"+data.rank.ToString();
- } else
- {
- rank.text = "";
- }
- score.text = data.score.ToString("0,000");
- switch (data.rank)
- {
- case 1:
- //sperm.spriteName = "sperm gold";
- BackgroundBronze.SetActive(false);
- BackgroundGold.SetActive(true);
- BackgroundSilver.SetActive(false);
- BackgroundDefault.SetActive(false);
- break;
- case 2:
- //sperm.spriteName = "sperm silver";
- BackgroundBronze.SetActive(false);
- BackgroundGold.SetActive(false);
- BackgroundSilver.SetActive(true);
- BackgroundDefault.SetActive(false);
- break;
- case 3:
- //sperm.spriteName = "sperm bronze";
- BackgroundBronze.SetActive(true);
- BackgroundGold.SetActive(false);
- BackgroundSilver.SetActive(false);
- BackgroundDefault.SetActive(false);
- break;
- default:
- //sperm.spriteName = "standard sperm";
- BackgroundBronze.SetActive(false);
- BackgroundGold.SetActive(false);
- BackgroundSilver.SetActive(false);
- BackgroundDefault.SetActive(true);
- break;
- }
- //sperm.Init();
-
- if (IsLocalPlayer)
- {
- //background.spriteName = "ScoresPlayerBg";
- SetLabelColors(myNameColor, myInfoColor);
- } else
- {
- //background.spriteName = "ScoresOthersBg";
- SetLabelColors(theirNameColor, theirInfoColor);
- }
- SocialManager.Instance.GetFacebookProfilePicture(data.user.id, SocialManager.ProfilePicSettings.square, (isSuccessful, textureObject) =>
- {
- if (isSuccessful && avatar != null)
- {
- avatar.texture = textureObject;
- }
- });
- }
- void SetLabelColors(Color nameColor, Color infoColor)
- {
- playerName.color = nameColor;
- rank.color = score.color = infoColor;
- }
- public bool IsLocalPlayer
- {
- get
- {
- return _scoreData.user.id == SocialManager.Instance.userID;
- }
- }
- #if ADMIN_BUILD
- void OnClick()
- {
- AVDebug.Log("Selected player "+_scoreData.user.name+ " " +_scoreData.user.surname+" with facebook Id "+_scoreData.user.id);
- RecordingManager.Instance.selectedFacebookId = _scoreData.user.id;
- }
- #endif
- }
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