FinishedTransaction.cs 325 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using TMPro;
  4. using ICTS.Localization;
  5. public class FinishedTransaction : MonoBehaviour {
  6. public TextMeshProUGUI Label;
  7. public void SetLabelText()
  8. {
  9. Label.text = string.Format(Localization.instance.Get("scores.next"), LevelsManager.Instance.CurrentLevelIndex + 1);
  10. }
  11. }