default_sd.bytes.manifest 988 B

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  1. ManifestFileVersion: 0
  2. CRC: 527594036
  3. Hashes:
  4. AssetFileHash:
  5. serializedVersion: 2
  6. Hash: 7485b59ec98ff6774d55561d90ef4454
  7. TypeTreeHash:
  8. serializedVersion: 2
  9. Hash: 678a42863bfc8d1db6c97fb98bf63de0
  10. HashAppended: 0
  11. ClassTypes:
  12. - Class: 1
  13. Script: {instanceID: 0}
  14. - Class: 4
  15. Script: {instanceID: 0}
  16. - Class: 21
  17. Script: {instanceID: 0}
  18. - Class: 28
  19. Script: {instanceID: 0}
  20. - Class: 48
  21. Script: {instanceID: 0}
  22. - Class: 114
  23. Script: {fileID: 11500000, guid: 0b4eb3a400afab046abb8471a9d746d6, type: 3}
  24. - Class: 114
  25. Script: {fileID: 11500000, guid: 4d0c51bb0b6e93049af5e88f93826e3b, type: 3}
  26. - Class: 115
  27. Script: {instanceID: 0}
  28. Assets:
  29. - Assets/ForAssetBundles/default/SD/GameAtlasSDTex.png
  30. - Assets/ForAssetBundles/default/SD/TextFontSD.prefab
  31. - Assets/ForAssetBundles/default/SD/GameAtlasSD.prefab
  32. - Assets/ForAssetBundles/default/SD/ButtonFontSD.prefab
  33. - Assets/ForAssetBundles/default/SD/ScoreFontSD.prefab
  34. Dependencies:
  35. - AssetBundles/default_scenery.unity3d