123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProductVersion>10.0.20506</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <ProjectGuid>{8D2155DA-6D66-8951-38DB-8CF2DC1A6EA6}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
- <FileAlignment>512</FileAlignment>
- <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
- <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
- <CompilerResponseFile></CompilerResponseFile>
- <UnityProjectType>Editor:5</UnityProjectType>
- <UnityBuildTarget>Android:13</UnityBuildTarget>
- <UnityVersion>5.6.0f3</UnityVersion>
- <RootNamespace></RootNamespace>
- <LangVersion>4</LangVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
- <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_DUCK_TYPING;-unsafe;UNITY_HAS_GOOGLEVR;</DefineConstants>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
- <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_ANDROID;ENABLE_SUBSTANCE;UNITY_ANDROID_API;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE;ENABLE_DUCK_TYPING;-unsafe;UNITY_HAS_GOOGLEVR;</DefineConstants>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="mscorlib" />
- <Reference Include="System" />
- <Reference Include="System.XML" />
- <Reference Include="System.Core" />
- <Reference Include="Boo.Lang" />
- <Reference Include="UnityScript.Lang" />
- <Reference Include="System.Runtime.Serialization" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="UnityEngine">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/Managed/UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/Managed/UnityEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Advertisements">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.UI">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.UI">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Networking">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Networking">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TestRunner">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TestRunner">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="nunit.framework">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.TreeEditor">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Analytics">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Analytics">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.HoloLens">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.HoloLens">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Purchasing">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.VR">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VR">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Graphs">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.Android.Extensions">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor.WindowsStandalone.Extensions">
- <HintPath>D:/ProgramFiles/Unity 560/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
- </Reference>
- <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
- <HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
- </Reference>
- <Reference Include="NSubstitute">
- <HintPath>Assets/Core/UnityTestTools/UnitTesting/Editor/NSubstitute/NSubstitute.dll</HintPath>
- </Reference>
- <Reference Include="Mono.Cecil">
- <HintPath>Assets/Core/UnityTestTools/UnitTesting/Editor/NUnit/Libs/Mono.Cecil.dll</HintPath>
- </Reference>
- <Reference Include="Mono.Cecil.Mdb">
- <HintPath>Assets/Core/UnityTestTools/UnitTesting/Editor/NUnit/Libs/Mono.Cecil.Mdb.dll</HintPath>
- </Reference>
- <Reference Include="nunit.core">
- <HintPath>Assets/Core/UnityTestTools/UnitTesting/Editor/NUnit/Libs/nunit.core.dll</HintPath>
- </Reference>
- <Reference Include="nunit.core.interfaces">
- <HintPath>Assets/Core/UnityTestTools/UnitTesting/Editor/NUnit/Libs/nunit.core.interfaces.dll</HintPath>
- </Reference>
- <Reference Include="Prime31MenuItem">
- <HintPath>Assets/Editor/Prime31/Prime31MenuItem.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity">
- <HintPath>Assets/FacebookSDK/Plugins/Facebook.Unity.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity.Editor">
- <HintPath>Assets/FacebookSDK/Plugins/Editor/Facebook.Unity.Editor.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity.Gameroom">
- <HintPath>Assets/FacebookSDK/Plugins/Gameroom/Facebook.Unity.Gameroom.dll</HintPath>
- </Reference>
- <Reference Include="FacebookNamedPipeClient">
- <HintPath>Assets/FacebookSDK/Plugins/Gameroom/FacebookNamedPipeClient.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity.Settings">
- <HintPath>Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll</HintPath>
- </Reference>
- <Reference Include="Google.IOSResolver">
- <HintPath>Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll</HintPath>
- </Reference>
- <Reference Include="Google.JarResolver">
- <HintPath>Assets/PlayServicesResolver/Editor/Google.JarResolver.dll</HintPath>
- </Reference>
- <Reference Include="Google.PackageManager">
- <HintPath>Assets/PlayServicesResolver/Editor/Google.PackageManager.dll</HintPath>
- </Reference>
- <Reference Include="Google.VersionHandler">
- <HintPath>Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll</HintPath>
- </Reference>
- <Reference Include="JsonFx.Json">
- <HintPath>Assets/Plugins/JsonFx.Json.dll</HintPath>
- </Reference>
- <Reference Include="P31RestKit">
- <HintPath>Assets/Plugins/P31RestKit.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="Unity3.Plugins.csproj">
- <Project>{2CD48C7B-10CC-F793-7EC1-49C31485C32E}</Project>
- <Name>Unity3.Plugins</Name>
- </ProjectReference>
- <ProjectReference Include="Unity3.csproj">
- <Project>{046DD47E-0DA4-6346-B5DD-B847CF9ECF26}</Project>
- <Name>Unity3</Name>
- </ProjectReference>
- <ProjectReference Include="Unity3.unityproj">
- <Project>{046DD47E-0DA4-6346-B5DD-B847CF9ECF26}</Project>
- <Name>Unity3</Name>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\BMFontReader.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\ComponentSelector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUIEditorTools.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUIJson.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUIMenu.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUISelectionTools.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUISettings.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\NGUITransformInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\SpriteSelector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIAtlasInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIAtlasMaker.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UICameraTool.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UICreateNewUIWizard.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UICreateWidgetWizard.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIDrawCallInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIFilledSpriteInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIFontInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIFontMaker.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIImageButtonInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UILabelInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIPanelInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIPanelTool.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIPopupListInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIScrollBarInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UISlicedSpriteInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UISliderInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UISpriteAnimationInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UISpriteInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UITextureInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UITexturePacker.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UITiledSpriteInspector.cs" />
- <Compile Include="Assets\3rd Party\NGUI\Scripts\Editor\UIWidgetInspector.cs" />
- <Compile Include="Assets\AVPlugins\Store\Tests\Editor\InventoryManagerTests.cs" />
- <Compile Include="Assets\AVPlugins\Store\Tests\Editor\TestInventoryManager.cs" />
- <Compile Include="Assets\AssetBundling\Editor\AssetBundleExporter.cs" />
- <Compile Include="Assets\AssetBundling\Editor\AssetBundleExporterUI.cs" />
- <Compile Include="Assets\AssetBundling\Editor\IcelandicCTSBuildShortcutOverride.cs" />
- <Compile Include="Assets\Core\Notifications\Editor\NotificationCenterTests.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\AssertionComponentEditor.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\AssertionExplorerWindow.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\AssertionListRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\DropDownControl.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\GroupByComparerRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\GroupByExecutionMethodRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\GroupByGORenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\GroupByNothingRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\GroupByTestsRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\Assertions\Editor\PropertyPathSelector.cs" />
- <Compile Include="Assets\Core\UnityTestTools\IntegrationTestsFramework\TestRunner\Editor\BatchTestRunner.cs" />
- <Compile Include="Assets\Core\UnityTestTools\IntegrationTestsFramework\TestRunner\Editor\IntegrationTestRunnerRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\IntegrationTestsFramework\TestRunner\Editor\IntegrationTestsRunnerWindow.cs" />
- <Compile Include="Assets\Core\UnityTestTools\IntegrationTestsFramework\TestRunner\Editor\TestComponentEditor.cs" />
- <Compile Include="Assets\Core\UnityTestTools\IntegrationTestsFramework\TestRunner\Editor\TestManager.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\GroupedByHierarchyRenderer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\GuiHelper.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\ITestRunnerCallback.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\IUnitTestEngine.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\NUnitExtensions.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\NUnitTestEngine.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\ResultWriter\ResultSummarizer.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\ResultWriter\StackTraceFilter.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\ResultWriter\XmlResultWriter.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\TestRunnerCallbackList.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\UnitTestInfo.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\UnitTestResult.cs" />
- <Compile Include="Assets\Core\UnityTestTools\UnitTesting\Editor\TestRunner\UnitTestView.cs" />
- <Compile Include="Assets\Core\Utils\Editor\WebUtilsTests.cs" />
- <Compile Include="Assets\Core\Versioning\Editor\BuildShortcutOverride.cs" />
- <Compile Include="Assets\EasyMovieTexture\Editor\CSProjectFilePostProcessor.cs" />
- <Compile Include="Assets\Editor\AssetBundles\CreateAssetBundles.cs" />
- <Compile Include="Assets\Editor\PlistSSLExtend.cs" />
- <Compile Include="Assets\Editor\PostProcessorTrigger.cs" />
- <Compile Include="Assets\Editor\PushwooshBuildManager.cs" />
- <Compile Include="Assets\GameCore\Editor\DetectAtlasChanges.cs" />
- <Compile Include="Assets\GameCore\Editor\UpdateAtlases.cs" />
- <Compile Include="Assets\GameCore\LevelManagement\Editor\DataCodecCollectionInspector.cs" />
- <Compile Include="Assets\GameCore\LevelManagement\Editor\LevelObjectivePropertyDrawer.cs" />
- <Compile Include="Assets\GameCore\LevelManagement\StageEffects\Editor\LootTableStageEffectInspector.cs" />
- <Compile Include="Assets\GameCore\LevelManagement\StageEffects\Editor\StageEffectInspector.cs" />
- <Compile Include="Assets\GameCore\LootTables\Editor\LootTableInspector.cs" />
- <Compile Include="Assets\GameCore\LootTables\Editor\PooledLootTableInspector.cs" />
- <Compile Include="Assets\GameCore\Managers\Editor\SoundManagerEditor.cs" />
- <Compile Include="Assets\GameCore\NGUI Extension\Editor\UISpriteAnimationWithPingPongInspector.cs" />
- <Compile Include="Assets\GameObjects\Enemies\Sperm\Formations\Editor\FormationInspector.cs" />
- <Compile Include="Assets\LivesManager\LivesManager\Tests\Editor\LivesManagerTest.cs" />
- <Compile Include="Assets\SocialNetworking\Scripts\FaceBook\Achievements\Editor\Achievement.cs" />
- <Compile Include="Assets\SocialNetworking\Scripts\FaceBook\Achievements\Editor\CreateAchievementEditor.cs" />
- <Compile Include="Assets\SocialNetworking\Scripts\SocialPlatform\Editor\LeaderboardsEditor.cs" />
- <Compile Include="Assets\UI\Editor\UILocalizeInspector.cs" />
- </ItemGroup>
- <ItemGroup>
- <None Include="Assets\3rd Party\NGUI\ReadMe - 2.6.1e.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\GUI - Text Shader (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\GUI - Text Shader (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Depth Cutout.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Depth.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
- <None Include="Assets\AVPlugins\Store\README.txt" />
- <None Include="Assets\Core\UnityTestTools\LICENSE.txt" />
- <None Include="Assets\Core\UnityTestTools\changelog.txt" />
- <None Include="Assets\EasyMovieTexture\Chromakey.shader" />
- <None Include="Assets\EasyMovieTexture\Chromakey2.shader" />
- <None Include="Assets\EasyMovieTexture\Unlit_SphereInside.shader" />
- <None Include="Assets\EasyMovieTexture\Unlit_YUV.shader" />
- <None Include="Assets\EasyMovieTexture\readme.txt" />
- <None Include="Assets\EasyMovieTexture\readme_License.txt" />
- <None Include="Assets\Editor\Prime31\Flurry\Analytics\Flurry-LICENSE.txt" />
- <None Include="Assets\FacebookSDK\link.xml" />
- <None Include="Assets\ForAssetBundles\default\HD\GameAtlasHD.txt" />
- <None Include="Assets\ForAssetBundles\default\SD\GameAtlasSD.txt" />
- <None Include="Assets\Graphics\Fonts\HD\ButtonFont73px.fnt" />
- <None Include="Assets\Graphics\Fonts\HD\TextFont29px.fnt" />
- <None Include="Assets\Graphics\Fonts\SD\ButtonFont36px.fnt" />
- <None Include="Assets\Graphics\Fonts\SD\ScoreFont10px.txt" />
- <None Include="Assets\Graphics\Fonts\SD\TextFont15px.fnt" />
- <None Include="Assets\Graphics\Fonts\SHD\ButtonFont145px.fnt" />
- <None Include="Assets\Graphics\Fonts\SHD\ScoreFont30px.fnt" />
- <None Include="Assets\Graphics\Fonts\SHD\TextFont58px.fnt" />
- <None Include="Assets\Graphics\Shaders\HSVShader.shader" />
- <None Include="Assets\PlayServicesResolver\Editor\play-services-resolver.txt" />
- <None Include="Assets\Plugins\Android\AndroidManifest.xml" />
- <None Include="Assets\Plugins\Android\PushwooshAndroidManifest.xml" />
- <None Include="Assets\Plugins\Android\assets\api_key.txt" />
- <None Include="Assets\SocialNetworking\linker.xml" />
- <None Include="Assets\Text\Denmark.txt" />
- <None Include="Assets\Text\Denmark2.txt" />
- <None Include="Assets\Text\English 1.txt" />
- <None Include="Assets\Text\English.txt" />
- <None Include="Assets\Text\Icelandic.txt" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <Target Name="GenerateTargetFrameworkMonikerAttribute" />
- </Project>
|