using UnityEngine; using System.Collections; public class DefaultWeapon : Weapon { public int pointsPenalty = -50; public override PoolObject Fire() { ScoreChangeData scoreChangeData = new ScoreChangeData(ScoreChangeData.Source.CondomDispenser, pointsPenalty, Vector3.zero); NotificationCenter.Post(NotificationType.AddToScore, scoreChangeData); return base.Fire(); } }