using UnityEngine; using System.Collections; public class SphereMirror : MonoBehaviour { // Use this for initialization void Start () { Vector2 [] vec2UVs= transform.GetComponent().mesh.uv; for(int i = 0; i < vec2UVs.Length; i++) { vec2UVs[i] = new Vector2(1.0f -vec2UVs[i].x, vec2UVs[i].y); } transform.GetComponent().mesh.uv = vec2UVs; } // Update is called once per frame void Update () { } }