// Unlit shader. Simplest possible textured shader. // - SUPPORTS lightmap // - no lighting // - no per-material color Shader "Custom/Unlit_SphereInside" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 // Non-lightmapped Pass { Lighting Off Cull Front SetTexture [_MainTex] { combine texture } } } }