using UnityEngine; using System.Collections; public class PopupWindowDialog : MonoBehaviour { public static PopupWindowDialog Instance; public UILabel Label; void Start() { Instance = this; } public void FirstNotification() { Label.text = Localization.instance.Get("timeupFirst2017.text"); //Label.text = Localization.instance.Get("timeupFirst.text"); } public void NotificationAfterLevelFive() { Label.text = Localization.instance.Get("timeup5.text"); } public void NotificationAfterLevelNine() { Label.text = Localization.instance.Get("timeup9.text"); } public void NotificationWin() { Label.text = Localization.instance.Get("timeup10.text"); } public void NotificationAfterWin() { Label.text = Localization.instance.Get("timeup10.more.text"); } }