123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProductVersion>10.0.20506</ProductVersion>
- <SchemaVersion>2.0</SchemaVersion>
- <RootNamespace></RootNamespace>
- <ProjectGuid>{5F395911-A5EA-7ECA-15F2-8BA905C41AA5}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <AssemblyName>Assembly-UnityScript</AssemblyName>
- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <BaseDirectory>Assets</BaseDirectory>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>Temp\bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;UNITY_IOS;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_IL2CPP;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>Temp\bin\Release\</OutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoWarn>0169</NoWarn>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.XML" />
- <Reference Include="System.Core" />
- <Reference Include="System.Runtime.Serialization" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="UnityEngine">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
- </Reference>
- <Reference Include="UnityEditor">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Assets\UI\MoveTexture.js" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Depth Cutout.shader" />
- <None Include="Assets\ForAssetBundles\default\SD\GameAtlasSD.txt" />
- <None Include="Assets\EasyMovieTexture\Unlit_SphereInside.shader" />
- <None Include="Assets\Graphics\Fonts\HD\TextFont29px.fnt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\GUI - Text Shader (SoftClip).shader" />
- <None Include="Assets\Graphics\Fonts\SD\ButtonFont36px.fnt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
- <None Include="Assets\Graphics\Fonts\HD\ButtonFont73px.fnt" />
- <None Include="Assets\EasyMovieTexture\Chromakey.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
- <None Include="Assets\Core\UnityTestTools\changelog.txt" />
- <None Include="Assets\EasyMovieTexture\Unlit_YUV.shader" />
- <None Include="Assets\Core\UnityTestTools\LICENSE.txt" />
- <None Include="Assets\EasyMovieTexture\readme.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\GUI - Text Shader (AlphaClip).shader" />
- <None Include="Assets\Plugins\Android\PushwooshAndroidManifest.xml" />
- <None Include="Assets\Plugins\Android\AndroidManifest.xml" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font (SoftClip).shader" />
- <None Include="Assets\EasyMovieTexture\Chromakey2.shader" />
- <None Include="Assets\Graphics\Fonts\SHD\ButtonFont145px.fnt" />
- <None Include="Assets\Plugins\Android\assets\api_key.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (SoftClip).shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Dynamic Font.shader" />
- <None Include="Assets\Editor\Prime31\Flurry\Analytics\Flurry-LICENSE.txt" />
- <None Include="Assets\3rd Party\NGUI\ReadMe - 2.6.1e.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
- <None Include="Assets\AVPlugins\Store\README.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
- <None Include="Assets\SocialNetworking\linker.xml" />
- <None Include="Assets\Text\Icelandic.txt" />
- <None Include="Assets\Graphics\Fonts\SD\TextFont15px.fnt" />
- <None Include="Assets\EasyMovieTexture\readme_License.txt" />
- <None Include="Assets\Text\English.txt" />
- <None Include="Assets\Graphics\Fonts\SHD\ScoreFont30px.fnt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
- <None Include="Assets\FacebookSDK\link.xml" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
- <None Include="Assets\Graphics\Fonts\SD\ScoreFont10px.txt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Depth.shader" />
- <None Include="Assets\Graphics\Fonts\SHD\TextFont58px.fnt" />
- <None Include="Assets\3rd Party\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
- <None Include="Assets\ForAssetBundles\default\HD\GameAtlasHD.txt" />
- <None Include="Assets\Graphics\Shaders\HSVShader.shader" />
- <Reference Include="UnityEngine.UI">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Networking">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.TestRunner">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
- </Reference>
- <Reference Include="nunit.framework">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.Analytics">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.HoloLens">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
- </Reference>
- <Reference Include="UnityEngine.VR">
- <HintPath>/Volumes/Yosemite Work/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity">
- <HintPath>/Volumes/Yosemite Work/iCTS Original/Unity3/Assets/FacebookSDK/Plugins/Facebook.Unity.dll</HintPath>
- </Reference>
- <Reference Include="Facebook.Unity.Settings">
- <HintPath>/Volumes/Yosemite Work/iCTS Original/Unity3/Assets/FacebookSDK/Plugins/Settings/Facebook.Unity.Settings.dll</HintPath>
- </Reference>
- <Reference Include="JsonFx.Json">
- <HintPath>/Volumes/Yosemite Work/iCTS Original/Unity3/Assets/Plugins/JsonFx.Json.dll</HintPath>
- </Reference>
- <Reference Include="P31RestKit">
- <HintPath>/Volumes/Yosemite Work/iCTS Original/Unity3/Assets/Plugins/P31RestKit.dll</HintPath>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
- <Project>{A722BAD6-E692-36B4-4A54-03AC3A665327}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-
- </Project>
|