default_shd.bytes.manifest 1.0 KB

123456789101112131415161718192021222324252627282930313233343536
  1. ManifestFileVersion: 0
  2. CRC: 2102163797
  3. Hashes:
  4. AssetFileHash:
  5. serializedVersion: 2
  6. Hash: 4410dd2b14beb6032ce64e59b5aa6380
  7. TypeTreeHash:
  8. serializedVersion: 2
  9. Hash: 678a42863bfc8d1db6c97fb98bf63de0
  10. HashAppended: 0
  11. ClassTypes:
  12. - Class: 1
  13. Script: {instanceID: 0}
  14. - Class: 4
  15. Script: {instanceID: 0}
  16. - Class: 21
  17. Script: {instanceID: 0}
  18. - Class: 28
  19. Script: {instanceID: 0}
  20. - Class: 48
  21. Script: {instanceID: 0}
  22. - Class: 114
  23. Script: {fileID: 11500000, guid: 0b4eb3a400afab046abb8471a9d746d6, type: 3}
  24. - Class: 114
  25. Script: {fileID: 11500000, guid: 4d0c51bb0b6e93049af5e88f93826e3b, type: 3}
  26. - Class: 115
  27. Script: {instanceID: 0}
  28. Assets:
  29. - Assets/ForAssetBundles/default/SHD/GameAtlasSHDTex.png
  30. - Assets/ForAssetBundles/default/SHD/TextFontSHD.prefab
  31. - Assets/ForAssetBundles/default/SHD/GameAtlasSHD.prefab
  32. - Assets/ForAssetBundles/default/SHD/ScoreFontSHD.prefab
  33. - Assets/ForAssetBundles/default/SHD/GameAtlasSHDMat.mat
  34. - Assets/ForAssetBundles/default/SHD/ButtonFontSHD.prefab
  35. Dependencies:
  36. - AssetBundles/default_scenery.unity3d