Cubemap.prefab 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1000013088287728}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1000010767166688
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4000011982902760}
  22. - component: {fileID: 33000010803628946}
  23. - component: {fileID: 23000011238846522}
  24. m_Layer: 0
  25. m_Name: Front
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1000010997487664
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4000011469594028}
  39. - component: {fileID: 33000011403583486}
  40. - component: {fileID: 23000010074388434}
  41. m_Layer: 0
  42. m_Name: Top
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 0
  47. m_IsActive: 1
  48. --- !u!1 &1000011849790374
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4000012630047384}
  56. - component: {fileID: 33000012453629146}
  57. - component: {fileID: 23000011993042206}
  58. m_Layer: 0
  59. m_Name: Back
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 0
  64. m_IsActive: 1
  65. --- !u!1 &1000012403782342
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4000012357002480}
  73. - component: {fileID: 33000012490991614}
  74. - component: {fileID: 23000013099928210}
  75. m_Layer: 0
  76. m_Name: Left
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!1 &1000012426281796
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. serializedVersion: 5
  88. m_Component:
  89. - component: {fileID: 4000012463577500}
  90. - component: {fileID: 33000013744237234}
  91. - component: {fileID: 23000010631511962}
  92. m_Layer: 0
  93. m_Name: Right
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!1 &1000013088287728
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. serializedVersion: 5
  105. m_Component:
  106. - component: {fileID: 4000013629204522}
  107. - component: {fileID: 114000014017673422}
  108. m_Layer: 0
  109. m_Name: Cubemap
  110. m_TagString: Untagged
  111. m_Icon: {fileID: 0}
  112. m_NavMeshLayer: 0
  113. m_StaticEditorFlags: 0
  114. m_IsActive: 1
  115. --- !u!1 &1000014119592514
  116. GameObject:
  117. m_ObjectHideFlags: 0
  118. m_PrefabParentObject: {fileID: 0}
  119. m_PrefabInternal: {fileID: 100100000}
  120. serializedVersion: 5
  121. m_Component:
  122. - component: {fileID: 4000012685362062}
  123. - component: {fileID: 33000013284011270}
  124. - component: {fileID: 23000012019404034}
  125. m_Layer: 0
  126. m_Name: Bottom
  127. m_TagString: Untagged
  128. m_Icon: {fileID: 0}
  129. m_NavMeshLayer: 0
  130. m_StaticEditorFlags: 0
  131. m_IsActive: 1
  132. --- !u!4 &4000011469594028
  133. Transform:
  134. m_ObjectHideFlags: 1
  135. m_PrefabParentObject: {fileID: 0}
  136. m_PrefabInternal: {fileID: 100100000}
  137. m_GameObject: {fileID: 1000010997487664}
  138. m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
  139. m_LocalPosition: {x: 0, y: 499, z: 0}
  140. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  141. m_Children: []
  142. m_Father: {fileID: 4000013629204522}
  143. m_RootOrder: 0
  144. m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
  145. --- !u!4 &4000011982902760
  146. Transform:
  147. m_ObjectHideFlags: 1
  148. m_PrefabParentObject: {fileID: 0}
  149. m_PrefabInternal: {fileID: 100100000}
  150. m_GameObject: {fileID: 1000010767166688}
  151. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  152. m_LocalPosition: {x: 0, y: 0, z: 499}
  153. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  154. m_Children: []
  155. m_Father: {fileID: 4000013629204522}
  156. m_RootOrder: 4
  157. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  158. --- !u!4 &4000012357002480
  159. Transform:
  160. m_ObjectHideFlags: 1
  161. m_PrefabParentObject: {fileID: 0}
  162. m_PrefabInternal: {fileID: 100100000}
  163. m_GameObject: {fileID: 1000012403782342}
  164. m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
  165. m_LocalPosition: {x: -499, y: 0, z: 0}
  166. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  167. m_Children: []
  168. m_Father: {fileID: 4000013629204522}
  169. m_RootOrder: 2
  170. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  171. --- !u!4 &4000012463577500
  172. Transform:
  173. m_ObjectHideFlags: 1
  174. m_PrefabParentObject: {fileID: 0}
  175. m_PrefabInternal: {fileID: 100100000}
  176. m_GameObject: {fileID: 1000012426281796}
  177. m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
  178. m_LocalPosition: {x: 499, y: 0, z: 0}
  179. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  180. m_Children: []
  181. m_Father: {fileID: 4000013629204522}
  182. m_RootOrder: 3
  183. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  184. --- !u!4 &4000012630047384
  185. Transform:
  186. m_ObjectHideFlags: 1
  187. m_PrefabParentObject: {fileID: 0}
  188. m_PrefabInternal: {fileID: 100100000}
  189. m_GameObject: {fileID: 1000011849790374}
  190. m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
  191. m_LocalPosition: {x: 0, y: 0, z: -499}
  192. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  193. m_Children: []
  194. m_Father: {fileID: 4000013629204522}
  195. m_RootOrder: 5
  196. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  197. --- !u!4 &4000012685362062
  198. Transform:
  199. m_ObjectHideFlags: 1
  200. m_PrefabParentObject: {fileID: 0}
  201. m_PrefabInternal: {fileID: 100100000}
  202. m_GameObject: {fileID: 1000014119592514}
  203. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  204. m_LocalPosition: {x: 0, y: -499, z: 0}
  205. m_LocalScale: {x: 1000, y: 1000, z: 1000}
  206. m_Children: []
  207. m_Father: {fileID: 4000013629204522}
  208. m_RootOrder: 1
  209. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  210. --- !u!4 &4000013629204522
  211. Transform:
  212. m_ObjectHideFlags: 1
  213. m_PrefabParentObject: {fileID: 0}
  214. m_PrefabInternal: {fileID: 100100000}
  215. m_GameObject: {fileID: 1000013088287728}
  216. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  217. m_LocalPosition: {x: 0, y: 0, z: 0}
  218. m_LocalScale: {x: 1, y: 1, z: 1}
  219. m_Children:
  220. - {fileID: 4000011469594028}
  221. - {fileID: 4000012685362062}
  222. - {fileID: 4000012357002480}
  223. - {fileID: 4000012463577500}
  224. - {fileID: 4000011982902760}
  225. - {fileID: 4000012630047384}
  226. m_Father: {fileID: 0}
  227. m_RootOrder: 0
  228. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  229. --- !u!23 &23000010074388434
  230. MeshRenderer:
  231. m_ObjectHideFlags: 1
  232. m_PrefabParentObject: {fileID: 0}
  233. m_PrefabInternal: {fileID: 100100000}
  234. m_GameObject: {fileID: 1000010997487664}
  235. m_Enabled: 1
  236. m_CastShadows: 1
  237. m_ReceiveShadows: 1
  238. m_MotionVectors: 1
  239. m_LightProbeUsage: 0
  240. m_ReflectionProbeUsage: 1
  241. m_Materials:
  242. - {fileID: 2100000, guid: c7d87c4cf8cb0234687a36a657bec251, type: 2}
  243. m_StaticBatchInfo:
  244. firstSubMesh: 0
  245. subMeshCount: 0
  246. m_StaticBatchRoot: {fileID: 0}
  247. m_ProbeAnchor: {fileID: 0}
  248. m_LightProbeVolumeOverride: {fileID: 0}
  249. m_ScaleInLightmap: 1
  250. m_PreserveUVs: 0
  251. m_IgnoreNormalsForChartDetection: 0
  252. m_ImportantGI: 0
  253. m_SelectedEditorRenderState: 3
  254. m_MinimumChartSize: 4
  255. m_AutoUVMaxDistance: 0.5
  256. m_AutoUVMaxAngle: 89
  257. m_LightmapParameters: {fileID: 0}
  258. m_SortingLayerID: 0
  259. m_SortingOrder: 0
  260. --- !u!23 &23000010631511962
  261. MeshRenderer:
  262. m_ObjectHideFlags: 1
  263. m_PrefabParentObject: {fileID: 0}
  264. m_PrefabInternal: {fileID: 100100000}
  265. m_GameObject: {fileID: 1000012426281796}
  266. m_Enabled: 1
  267. m_CastShadows: 1
  268. m_ReceiveShadows: 1
  269. m_MotionVectors: 1
  270. m_LightProbeUsage: 0
  271. m_ReflectionProbeUsage: 1
  272. m_Materials:
  273. - {fileID: 2100000, guid: 9b4698860d2ea484d987ce56aed22b98, type: 2}
  274. m_StaticBatchInfo:
  275. firstSubMesh: 0
  276. subMeshCount: 0
  277. m_StaticBatchRoot: {fileID: 0}
  278. m_ProbeAnchor: {fileID: 0}
  279. m_LightProbeVolumeOverride: {fileID: 0}
  280. m_ScaleInLightmap: 1
  281. m_PreserveUVs: 0
  282. m_IgnoreNormalsForChartDetection: 0
  283. m_ImportantGI: 0
  284. m_SelectedEditorRenderState: 3
  285. m_MinimumChartSize: 4
  286. m_AutoUVMaxDistance: 0.5
  287. m_AutoUVMaxAngle: 89
  288. m_LightmapParameters: {fileID: 0}
  289. m_SortingLayerID: 0
  290. m_SortingOrder: 0
  291. --- !u!23 &23000011238846522
  292. MeshRenderer:
  293. m_ObjectHideFlags: 1
  294. m_PrefabParentObject: {fileID: 0}
  295. m_PrefabInternal: {fileID: 100100000}
  296. m_GameObject: {fileID: 1000010767166688}
  297. m_Enabled: 1
  298. m_CastShadows: 1
  299. m_ReceiveShadows: 1
  300. m_MotionVectors: 1
  301. m_LightProbeUsage: 0
  302. m_ReflectionProbeUsage: 1
  303. m_Materials:
  304. - {fileID: 2100000, guid: 6d0c12f0cdc98234c8775442468af790, type: 2}
  305. m_StaticBatchInfo:
  306. firstSubMesh: 0
  307. subMeshCount: 0
  308. m_StaticBatchRoot: {fileID: 0}
  309. m_ProbeAnchor: {fileID: 0}
  310. m_LightProbeVolumeOverride: {fileID: 0}
  311. m_ScaleInLightmap: 1
  312. m_PreserveUVs: 0
  313. m_IgnoreNormalsForChartDetection: 0
  314. m_ImportantGI: 0
  315. m_SelectedEditorRenderState: 3
  316. m_MinimumChartSize: 4
  317. m_AutoUVMaxDistance: 0.5
  318. m_AutoUVMaxAngle: 89
  319. m_LightmapParameters: {fileID: 0}
  320. m_SortingLayerID: 0
  321. m_SortingOrder: 0
  322. --- !u!23 &23000011993042206
  323. MeshRenderer:
  324. m_ObjectHideFlags: 1
  325. m_PrefabParentObject: {fileID: 0}
  326. m_PrefabInternal: {fileID: 100100000}
  327. m_GameObject: {fileID: 1000011849790374}
  328. m_Enabled: 1
  329. m_CastShadows: 1
  330. m_ReceiveShadows: 1
  331. m_MotionVectors: 1
  332. m_LightProbeUsage: 0
  333. m_ReflectionProbeUsage: 1
  334. m_Materials:
  335. - {fileID: 2100000, guid: 05c6d481b2d83cd42adced4944ced733, type: 2}
  336. m_StaticBatchInfo:
  337. firstSubMesh: 0
  338. subMeshCount: 0
  339. m_StaticBatchRoot: {fileID: 0}
  340. m_ProbeAnchor: {fileID: 0}
  341. m_LightProbeVolumeOverride: {fileID: 0}
  342. m_ScaleInLightmap: 1
  343. m_PreserveUVs: 0
  344. m_IgnoreNormalsForChartDetection: 0
  345. m_ImportantGI: 0
  346. m_SelectedEditorRenderState: 3
  347. m_MinimumChartSize: 4
  348. m_AutoUVMaxDistance: 0.5
  349. m_AutoUVMaxAngle: 89
  350. m_LightmapParameters: {fileID: 0}
  351. m_SortingLayerID: 0
  352. m_SortingOrder: 0
  353. --- !u!23 &23000012019404034
  354. MeshRenderer:
  355. m_ObjectHideFlags: 1
  356. m_PrefabParentObject: {fileID: 0}
  357. m_PrefabInternal: {fileID: 100100000}
  358. m_GameObject: {fileID: 1000014119592514}
  359. m_Enabled: 1
  360. m_CastShadows: 1
  361. m_ReceiveShadows: 1
  362. m_MotionVectors: 1
  363. m_LightProbeUsage: 0
  364. m_ReflectionProbeUsage: 1
  365. m_Materials:
  366. - {fileID: 2100000, guid: 8ed153a3ef70f2343864438b45b775f6, type: 2}
  367. m_StaticBatchInfo:
  368. firstSubMesh: 0
  369. subMeshCount: 0
  370. m_StaticBatchRoot: {fileID: 0}
  371. m_ProbeAnchor: {fileID: 0}
  372. m_LightProbeVolumeOverride: {fileID: 0}
  373. m_ScaleInLightmap: 1
  374. m_PreserveUVs: 0
  375. m_IgnoreNormalsForChartDetection: 0
  376. m_ImportantGI: 0
  377. m_SelectedEditorRenderState: 3
  378. m_MinimumChartSize: 4
  379. m_AutoUVMaxDistance: 0.5
  380. m_AutoUVMaxAngle: 89
  381. m_LightmapParameters: {fileID: 0}
  382. m_SortingLayerID: 0
  383. m_SortingOrder: 0
  384. --- !u!23 &23000013099928210
  385. MeshRenderer:
  386. m_ObjectHideFlags: 1
  387. m_PrefabParentObject: {fileID: 0}
  388. m_PrefabInternal: {fileID: 100100000}
  389. m_GameObject: {fileID: 1000012403782342}
  390. m_Enabled: 1
  391. m_CastShadows: 1
  392. m_ReceiveShadows: 1
  393. m_MotionVectors: 1
  394. m_LightProbeUsage: 0
  395. m_ReflectionProbeUsage: 1
  396. m_Materials:
  397. - {fileID: 2100000, guid: 126f63548b0bb0e45984b00a5dc60f9a, type: 2}
  398. m_StaticBatchInfo:
  399. firstSubMesh: 0
  400. subMeshCount: 0
  401. m_StaticBatchRoot: {fileID: 0}
  402. m_ProbeAnchor: {fileID: 0}
  403. m_LightProbeVolumeOverride: {fileID: 0}
  404. m_ScaleInLightmap: 1
  405. m_PreserveUVs: 0
  406. m_IgnoreNormalsForChartDetection: 0
  407. m_ImportantGI: 0
  408. m_SelectedEditorRenderState: 3
  409. m_MinimumChartSize: 4
  410. m_AutoUVMaxDistance: 0.5
  411. m_AutoUVMaxAngle: 89
  412. m_LightmapParameters: {fileID: 0}
  413. m_SortingLayerID: 0
  414. m_SortingOrder: 0
  415. --- !u!33 &33000010803628946
  416. MeshFilter:
  417. m_ObjectHideFlags: 1
  418. m_PrefabParentObject: {fileID: 0}
  419. m_PrefabInternal: {fileID: 100100000}
  420. m_GameObject: {fileID: 1000010767166688}
  421. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  422. --- !u!33 &33000011403583486
  423. MeshFilter:
  424. m_ObjectHideFlags: 1
  425. m_PrefabParentObject: {fileID: 0}
  426. m_PrefabInternal: {fileID: 100100000}
  427. m_GameObject: {fileID: 1000010997487664}
  428. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  429. --- !u!33 &33000012453629146
  430. MeshFilter:
  431. m_ObjectHideFlags: 1
  432. m_PrefabParentObject: {fileID: 0}
  433. m_PrefabInternal: {fileID: 100100000}
  434. m_GameObject: {fileID: 1000011849790374}
  435. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  436. --- !u!33 &33000012490991614
  437. MeshFilter:
  438. m_ObjectHideFlags: 1
  439. m_PrefabParentObject: {fileID: 0}
  440. m_PrefabInternal: {fileID: 100100000}
  441. m_GameObject: {fileID: 1000012403782342}
  442. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  443. --- !u!33 &33000013284011270
  444. MeshFilter:
  445. m_ObjectHideFlags: 1
  446. m_PrefabParentObject: {fileID: 0}
  447. m_PrefabInternal: {fileID: 100100000}
  448. m_GameObject: {fileID: 1000014119592514}
  449. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  450. --- !u!33 &33000013744237234
  451. MeshFilter:
  452. m_ObjectHideFlags: 1
  453. m_PrefabParentObject: {fileID: 0}
  454. m_PrefabInternal: {fileID: 100100000}
  455. m_GameObject: {fileID: 1000012426281796}
  456. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  457. --- !u!114 &114000014017673422
  458. MonoBehaviour:
  459. m_ObjectHideFlags: 1
  460. m_PrefabParentObject: {fileID: 0}
  461. m_PrefabInternal: {fileID: 100100000}
  462. m_GameObject: {fileID: 1000013088287728}
  463. m_Enabled: 1
  464. m_EditorHideFlags: 0
  465. m_Script: {fileID: 11500000, guid: fb521e9ace49d8546a83f420a0debd12, type: 3}
  466. m_Name:
  467. m_EditorClassIdentifier:
  468. rend: {fileID: 0}
  469. CurVideo:
  470. Url:
  471. TimeSec: 0
  472. CurTimeVideo: 0
  473. m_strFileName: 1.mp4
  474. m_TargetMaterial:
  475. - {fileID: 1000010997487664}
  476. - {fileID: 1000014119592514}
  477. - {fileID: 1000012403782342}
  478. - {fileID: 1000012426281796}
  479. - {fileID: 1000010767166688}
  480. - {fileID: 1000011849790374}
  481. m_fSpeed: 1
  482. CashUrlVideoAdDurex: []
  483. CashUrlVideoAdLifja: []
  484. CurIndexLifja: 0
  485. CurIndexDurex: 0
  486. CurCashIndexLifja: 0
  487. CurCashIndexDurex: 0
  488. VideoDataDurex: []
  489. VideoUrls: []
  490. VideoDataLifja: []
  491. m_bFullScreen: 0
  492. m_bSupportRockchip: 1
  493. m_bIsFirstFrameReady: 0
  494. m_bFirst: 0
  495. m_ScaleValue: 0
  496. m_objResize: []
  497. m_bLoop: 1
  498. m_bAutoPlay: 1
  499. m_bInit: 0
  500. random: 0
  501. filesVideo:
  502. Url:
  503. TimeSec: 0
  504. IndecatorWait: {fileID: 0}
  505. GameOverScreenTitle: {fileID: 0}