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- using UnityEditor;
- using UnityEngine;
- public class CreateAssetBundles
- {
- [MenuItem("Assets/Build AssetBundles Android")]
- static void BuildAllAssetBundles()
- {
- BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.ForceRebuildAssetBundle
- , BuildTarget.Android);
- }
- [MenuItem("Assets/Build AssetBundles IOS")]
- static void BuildAllAssetBundlesIOS()
- {
- BuildPipeline.BuildAssetBundles("AssetBundles", BuildAssetBundleOptions.ForceRebuildAssetBundle
- , BuildTarget.iOS);
- }
- }
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