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- using UnityEngine;
- using System.Collections;
- public class AnalyticsSetup : MonoBehaviour
- {
- /* void Awake()
- {
- #if UNITY_IPHONE
- FlurryAgent.Instance.onStartSession("Q5ZJJ5X5P977V62V5HGT");
- #endif
- #if UNITY_ANDROID
- FlurryAgent.Instance.onStartSession("NTNQQFCVMY3KVM664YF9");
- #endif
- }
- #if UNITY_IPHONE
- void Start()
- {
- FlurryBinding.startSession("Q5ZJJ5X5P977V62V5HGT");
- }
- #endif*/
- }
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