DOTweenEditor Checks that the given editor texture use the correct import settings, and applies them if they're incorrect. Returns TRUE if addons setup is required. Returns TRUE if the file/directory at the given path exists. Path, relative to Unity's project folder Converts the given project-relative path to a full path, with backward (\) slashes). Converts the given full path to a path usable with AssetDatabase methods (relative to Unity's project folder, and with the correct Unity forward (/) slashes). Connects to a asset. If the asset already exists at the given path, loads it and returns it. Otherwise, either returns NULL or automatically creates it before loading and returning it (depending on the given parameters). Asset type File path (relative to Unity's project folder) If TRUE and the requested asset doesn't exist, forces its creation Full path for the given loaded assembly, assembly file included Not used as menu item anymore, but as a utiity function Setups DOTween If TRUE, no warning window appears in case there is no need for setup