using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class ButtonArrowHandler : MonoBehaviour { public enum ButtonState { Left, Right } public ButtonState CurButton; public void OnMouseDown() { Debug.Log("OnClick"); transform.DOScale(1.1f, 0.2f).OnComplete(() => { transform.DOScale(1f, 0.2f); }); switch(CurButton) { case ButtonState.Left: if (Core.Instance.CurIndexPlayer - 1 <= 0) { Core.Instance.CurIndexPlayer = 0; //return; } else { Core.Instance.CurIndexPlayer--; } break; case ButtonState.Right: if (Core.Instance.CurIndexPlayer + 1 >= Core.Instance.PlayerMalePrefabs.Count) { Core.Instance.CurIndexPlayer = Core.Instance.PlayerMalePrefabs.Count - 1; //return; } else { Core.Instance.CurIndexPlayer++; } break; } Core.Instance.GetPlayerForSelecting(Core.Instance.CurIndexPlayer, Core.Instance.CurGender); } }