using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelPart : MonoBehaviour { [SerializeField] private Vector3 _size; [SerializeField] private GameObject _tower; [SerializeField] private Transform _cameraFinish; [SerializeField] private Animator _animator; public Transform camFinish => _cameraFinish; public Animator princessAnimator => _animator; public void SetIndex(int index, bool tower) { _tower.SetActive(tower); transform.position = _size * index; gameObject.SetActive(true); } }